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<title>carp's CGPortoflio Gallery</title>
<link>http://carp.cgsociety.org/gallery/</link>
<description>carp's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Demo Reel 2009</title>
	<link>http://carp.cgsociety.org/gallery/741795</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1237104843_small.jpg"><br><br>Included are examples of  modeling, texture work, rigging, animation, lighting and composite work.<br />
<br />
I hope you like it.]]>
	</description>
	<pubDate>Sun, 15 Mar 2009 03:14:05 +0000</pubDate>
	</item>
	<item>
	<title>House Exterior</title>
	<link>http://carp.cgsociety.org/gallery/802703</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1251933154_small.jpg"><br><br>A design for a home I started back in school.  The floor plan was done in CAD, the modeling of the house was done in SketchUp, the doors and windows were made in Max and the trees and grass were done done in Vue.  Rendered in Max with mental ray.  Photoshop for some post.]]>
	</description>
	<pubDate>Wed, 02 Sep 2009 18:12:36 +0000</pubDate>
	</item>
	<item>
	<title>Mustang GT</title>
	<link>http://carp.cgsociety.org/gallery/763413</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1242566158_small.jpg"><br><br>This is a personal project that I've wanted to do for a while that I finally got the time to do.  I've loved mustangs since i was a kid.  After making the MGB for my dad I decided that I wanted to make one of my car.  Well, this is a bit newer than the model I have in reality, but it's the one I own in my imagination. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Wed, 13 May 2009 23:41:48 +0000</pubDate>
	</item>
	<item>
	<title>Caveman</title>
	<link>http://carp.cgsociety.org/gallery/738927</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1236421285_small.jpg"><br><br>This is a short that a group of us worked on in school.  Unfortunately, we weren't able to fully complete it due to time and computer horsepower constraints.  All models were made in 3ds Max and was rendered in VRay.  A combination of hand painted textures and photo manipulation was used.<br />
<br />
My responsibilities included character modeling, animation, texture painting, lighting, sound, editing and post.  Many of our duties overlapped and were able to help each other.<br />
<br />
All and all, it was a great learning experience the taught us a great deal about production and workflow.]]>
	</description>
	<pubDate>Sat, 07 Mar 2009 04:29:02 +0000</pubDate>
	</item>
	<item>
	<title>Christmas Morning</title>
	<link>http://carp.cgsociety.org/gallery/719687</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1232187712_small.jpg"><br><br>I made this as a gift for my fiance.  Nearly everything in the scene is an actual gift that we have given each other over the years or represents a special time in our lives together.  It took about 4 weeks to fully construct the scene from concept to completion.  ]]>
	</description>
	<pubDate>Sat, 17 Jan 2009 04:21:56 +0000</pubDate>
	</item>
	<item>
	<title>Male Character Base Mesh_Front</title>
	<link>http://carp.cgsociety.org/gallery/775582</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1245182055_small.jpg"><br><br>Base mesh for a character being used in a current project.]]>
	</description>
	<pubDate>Tue, 16 Jun 2009 14:54:19 +0000</pubDate>
	</item>
	<item>
	<title>Male Character Base Mesh_Back</title>
	<link>http://carp.cgsociety.org/gallery/775584</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1245182167_small.jpg"><br><br>Base mesh of a character for a current project.]]>
	</description>
	<pubDate>Tue, 16 Jun 2009 14:56:10 +0000</pubDate>
	</item>
	<item>
	<title>Businessman_Front</title>
	<link>http://carp.cgsociety.org/gallery/791329</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1249038383_small.jpg"><br><br>A businessman that was to be used as part of a crowd for an architectural project.]]>
	</description>
	<pubDate>Fri, 31 Jul 2009 06:06:25 +0000</pubDate>
	</item>
	<item>
	<title>Businessman_Back</title>
	<link>http://carp.cgsociety.org/gallery/791330</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1249038448_small.jpg"><br><br>A businessman that was to be used as part of a crowd for an architectural project.]]>
	</description>
	<pubDate>Fri, 31 Jul 2009 06:07:30 +0000</pubDate>
	</item>
	<item>
	<title>The Fat Man_Front</title>
	<link>http://carp.cgsociety.org/gallery/791327</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1249038014_small.jpg"><br><br>A concept character I made for a game .  He's been laid off from his job, lost his love and generally just down on his luck.]]>
	</description>
	<pubDate>Fri, 31 Jul 2009 06:00:16 +0000</pubDate>
	</item>
	<item>
	<title>The Fat Man_Back</title>
	<link>http://carp.cgsociety.org/gallery/791328</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1249038099_small.jpg"><br><br>A concept character I made for a game .  He's been laid off from his job, lost his love and generally just down on his luck.]]>
	</description>
	<pubDate>Fri, 31 Jul 2009 06:01:42 +0000</pubDate>
	</item>
	<item>
	<title>Cavey</title>
	<link>http://carp.cgsociety.org/gallery/664086</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/339529/339529_1218727652_small.jpg"><br><br>A toonish caveman that I made for a school project.  He was used in a cinematic that I and some of my classmates worked on in school.  Concept, Modeling and texturing were done by me and rigging was done by one of my classmates.]]>
	</description>
	<pubDate>Thu, 14 Aug 2008 15:27:35 +0000</pubDate>
	</item>
	<item>
	<title>Pool Balls</title>
	<link>http://carp.cgsociety.org/gallery/730904</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1234815157_small.jpg"><br><br>I was mainly going for a photo-realistic shot with HDRI lighting on this one.  I also was practicing displacement maps.  The chalk is a simple 6 six-sided cube with no modifiers.<br />
<br />
C&amp;C are welcomed.]]>
	</description>
	<pubDate>Mon, 16 Feb 2009 14:12:41 +0000</pubDate>
	</item>
	<item>
	<title>Wine Pour Revised</title>
	<link>http://carp.cgsociety.org/gallery/727511</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1234001943_small.jpg"><br><br>This is a revised render of my previous wine pour.  I tweaked the lighting, materials and environmental settings.<br />
<br />
I utilized the Glu3D plugin for 3ds Max for the fluid simulations.  I used VRay for rendering.<br />
<br />
The goblet was made more for aesthetic reasons than functionality. I do not expect that anyone could drink from the wine glass/goblet, but I think it looks appealing.<br />
<br />
I was hoping for a studio-like effect, such as the type found for a commercial or advertisement.  I believe that I was able to achieve this much better than I did in the first one.<br />
<br />
Critiques are very much appreciated.  I hope you like it.  Thank you.]]>
	</description>
	<pubDate>Sat, 07 Feb 2009 04:23:41 +0000</pubDate>
	</item>
	<item>
	<title>Stick Jump</title>
	<link>http://carp.cgsociety.org/gallery/724940</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1233393386_small.jpg"><br><br>A fight scene on roof tops that I made for fun.  I never got the chance to finish it.  I'm hoping to get back to it one day.  Enjoy!]]>
	</description>
	<pubDate>Sat, 31 Jan 2009 03:16:33 +0000</pubDate>
	</item>
	<item>
	<title>Stick Arena</title>
	<link>http://carp.cgsociety.org/gallery/724938</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1233393025_small.jpg"><br><br>A gymnastic type arena for stick figures that I made just for fun.  I hope you enjoy it.]]>
	</description>
	<pubDate>Sat, 31 Jan 2009 03:10:28 +0000</pubDate>
	</item>
	<item>
	<title>Dragon vs Slayer</title>
	<link>http://carp.cgsociety.org/gallery/771627</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1244293343_small.jpg"><br><br>A sketch of a Dragon vs a Dragon Slayer.  The idea came to me while I was working on a project utilizing FumeFX.  I'm still deciding on whether or not to build a 3D scene of the shot.<br />
<br />
I did nearly all of the drawing in pencil and did some refining in Sketchbook.]]>
	</description>
	<pubDate>Sat, 06 Jun 2009 08:02:25 +0000</pubDate>
	</item>
	<item>
	<title>Kitana_WIP</title>
	<link>http://carp.cgsociety.org/gallery/724931</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1233390751_small.jpg"><br><br>A sketch of Kitana from Mortal Kombat that I did a very long time ago.  I'm using it to practice inking in photoshop.]]>
	</description>
	<pubDate>Sat, 31 Jan 2009 02:32:39 +0000</pubDate>
	</item>
	<item>
	<title>Ninja Sketch</title>
	<link>http://carp.cgsociety.org/gallery/722412</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1232743084_small.jpg"><br><br>A quick sketch I made one day while waiting around.]]>
	</description>
	<pubDate>Fri, 23 Jan 2009 14:38:10 +0000</pubDate>
	</item>
	<item>
	<title>Game Character</title>
	<link>http://carp.cgsociety.org/gallery/709373</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1229643773_small.jpg"><br><br>This is a fully rigged and animated game character that I was working on for a project while in school. 25K low poly. 5 million high poly in Zbrush. All textures were hand painted.]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 17:42:55 +0000</pubDate>
	</item>
	<item>
	<title>Game Character</title>
	<link>http://carp.cgsociety.org/gallery/699932</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1227405122_small.jpg"><br><br>This is a fully rigged and animated game character that I was working on for a project while in school.  25K low poly.  5 million high poly in Zbrush.  All textures were hand painted.]]>
	</description>
	<pubDate>Sun, 23 Nov 2008 01:52:05 +0000</pubDate>
	</item>
	<item>
	<title>Low poly soldier front_WIP</title>
	<link>http://carp.cgsociety.org/gallery/694303</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1226386263_small.jpg"><br><br>Low poly of a game character for an old school project.]]>
	</description>
	<pubDate>Tue, 11 Nov 2008 06:51:05 +0000</pubDate>
	</item>
	<item>
	<title>Low poly soldier back_WIP</title>
	<link>http://carp.cgsociety.org/gallery/694301</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/339529/339529_1226386148_small.jpg"><br><br>Low poly of a soldier for a current project]]>
	</description>
	<pubDate>Tue, 11 Nov 2008 06:49:10 +0000</pubDate>
	</item>
	<item>
	<title>Fun with Cavey_front</title>
	<link>http://carp.cgsociety.org/gallery/664109</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/339529/339529_1218730364_small.jpg"><br><br>I wanted to have some fun with caveman I made for a class project.  The base mesh was made in 3ds Max and I did a quick sculpt of Cavey in Mudbox to add some muscle definition.  Since our project had a toony feel to it we couldn't use it, but it was fun to do anyway.]]>
	</description>
	<pubDate>Thu, 14 Aug 2008 16:12:45 +0000</pubDate>
	</item>
	<item>
	<title>Fun with Cavey_back</title>
	<link>http://carp.cgsociety.org/gallery/664110</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/339529/339529_1218730443_small.jpg"><br><br>I wanted to have some fun with caveman I made for a class project.  The base mesh was made in 3ds Max and I did a quick sculpt of Cavey in Mudbox to add some muscle definition.  Since our project had a toony feel to it we couldn't use it, but it was fun to do anyway.]]>
	</description>
	<pubDate>Thu, 14 Aug 2008 16:14:05 +0000</pubDate>
	</item>
	<item>
	<title>Test character WIP</title>
	<link>http://carp.cgsociety.org/gallery/664106</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/339529/339529_1218729478_small.jpg"><br><br>A test character for a friend of mine.  Base modeling was done in 3ds Max and sculpting was done in Mudbox.]]>
	</description>
	<pubDate>Thu, 14 Aug 2008 15:57:59 +0000</pubDate>
	</item>
	<item>
	<title>Dino WIP wire</title>
	<link>http://carp.cgsociety.org/gallery/664101</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/339529/339529_1218729026_small.jpg"><br><br>The wire model of Dino.  I hope i can revisit him one day.]]>
	</description>
	<pubDate>Thu, 14 Aug 2008 15:50:30 +0000</pubDate>
	</item>
	<item>
	<title>Dino WIP</title>
	<link>http://carp.cgsociety.org/gallery/664100</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/339529/339529_1218728919_small.jpg"><br><br>This was a dinosaur type creature that was initially going to be used in a toonish cinematic for a school project.  It ended up being scrapped from the scope of the project and was never finished.  Hopefully, I can revisit it some day to finish him up.]]>
	</description>
	<pubDate>Thu, 14 Aug 2008 15:48:41 +0000</pubDate>
	</item>
	<item>
	<title>1973 MGB</title>
	<link>http://carp.cgsociety.org/gallery/664231</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/339529/339529_1218750210_small.jpg"><br><br>I made this render for my dad as part of his gift for Father's Day.  It's his 1973 MGB that means a great deal to us both.  From the sports wheels to the racing stripe, it has several custom features that are not found on many other MGBs.  Many thanks go to my mom for secretly taking many photo references of the unique details for me.  It took my about 2 weeks to complete working on it a few hours each day after work.]]>
	</description>
	<pubDate>Thu, 14 Aug 2008 21:43:34 +0000</pubDate>
	</item>
	<item>
	<title>1973 MGB Wire</title>
	<link>http://carp.cgsociety.org/gallery/664093</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/339529/339529_1218728422_small.jpg"><br><br>The wire render of my dad's car.]]>
	</description>
	<pubDate>Thu, 14 Aug 2008 15:40:26 +0000</pubDate>
	</item>
	<item>
	<title>Game Room Bar</title>
	<link>http://carp.cgsociety.org/gallery/665370</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/339529/339529_1219080714_small.jpg"><br><br>This was made while practicing on some interior shots.  It was made to look like a nice bar someone might have in their game room at home.  Modeling was done in 3ds Max.  I used VRay and IES lights to simulate the lighting commonly found in a home.  Photoshop was used for textures and for some post work.  It took about 3 weeks to complete working on it a few hours a day after work and school.  Critiques are welcome.]]>
	</description>
	<pubDate>Mon, 18 Aug 2008 17:31:57 +0000</pubDate>
	</item>
	<item>
	<title>Monroe Mantel</title>
	<link>http://carp.cgsociety.org/gallery/664236</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/339529/339529_1218750788_small.jpg"><br><br>A render for a company to show their mantels in a 3D environment so show to clients.  This is their 'Travertine&quot; finish.  I used standard Max lights with Mental Ray. Critiques are welcome.]]>
	</description>
	<pubDate>Thu, 14 Aug 2008 21:53:11 +0000</pubDate>
	</item>
	<item>
	<title>Lynn Mantel</title>
	<link>http://carp.cgsociety.org/gallery/664239</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/339529/339529_1218751084_small.jpg"><br><br>This was done for a company to show one of their fireplace mantels, hearth and facings in a semi photo-real setting with their 'Antique Distress' finish to show to clients.  I used standard Max lights with Mental Ray.]]>
	</description>
	<pubDate>Thu, 14 Aug 2008 21:58:06 +0000</pubDate>
	</item>
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